4 [vertex shader passthrough]
13 if (sign(-arg0) != -sign(arg1))
14 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
15 else if (sign(-arg0) != expect)
16 gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
18 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
22 uniform vec4 arg0 -5.0 5.0 0.0 0.0
23 uniform vec4 arg1 -2.0 2.0 0.0 0.0
24 uniform vec4 expect 1.0 -1.0 0.0 0.0
26 probe rgb 1 1 0.0 1.0 0.0