ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / glsl-1.10 / execution / global-vars-and-initializers.shader_test
blobb5fe790a0700eacfc17a61d497dd31f8d8312391
1 [require]
2 GLSL >= 1.10
4 [fragment shader]
5 vec4 c = vec4(1.0, 0.5, 0.25, 0.0);
6 void main()
8         gl_FragColor = c;
12 [test]
13 draw rect -1 -1 2 2
14 relative probe rgba (0.5, 0.5) (1.0, 0.5, 0.25, 0.0)