16 gl_Position = gl_Vertex;
18 /* Due to a bug in glsl2, this particular assignment followed
19 * by the function call below would get the expression moved to
20 * color2 and color1 would be eliminated.
33 gl_FragColor = color1;
37 uniform vec4 color 0.0 1.0 0.0 0.0
39 probe all rgba 0.0 0.5 0.0 0.0