7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
13 if (gl_FragCoord.x < 30.0)
14 gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
16 gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
21 clear color 0.5 0.5 0.5 0.5
25 probe rgb 15 15 1.0 0.0 0.0
26 probe rgb 35 15 0.0 1.0 0.0