11 gl_Position = gl_Vertex;
23 gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
25 for (float f = -2.0; f < x; f++) {
26 if (f != y + 5.0) /* always */
28 gl_FragColor += vec4(1.0, 0.0, 0.0, 0.0);
32 gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
38 probe all rgba 0.0 1.0 0.0 0.0