7 gl_Position = gl_Vertex;
14 gl_FragColor = vec4(gl_NormalMatrix[i], 0.0);
18 clear color 0.5 0.5 0.5 0.5
25 draw rect -0.5 -1 0.5 2
30 relative probe rgba (0.125, 0.5) (1.0, 0.0, 0.0, 0.0)
31 relative probe rgba (0.375, 0.5) (0.0, 1.0, 0.0, 0.0)
32 relative probe rgba (0.625, 0.5) (0.0, 0.0, 1.0, 0.0)