2 # Once gl_Vertex is changed to piglit_vertex, this test will work with
3 # GLSL ES 1.00 as well.
8 precision mediump float;
13 gl_Position = gl_Vertex;
18 precision mediump float;
28 gl_FragColor.xzy = vec3(0.0);
30 gl_FragColor.x = gl_FragColor.y++;
34 clear color 0.5 0.5 0.5 0.5
37 probe rgb 15 15 0.5 1.0 0.0