3 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS >= 1024
8 gl_Position = gl_Vertex;
12 /* Test that we can access a statically indexed array element of a
13 * very large fragment shader uniform array. Note that this array is
14 * much larger than the minimum MAX_FRAGMENT_UNIFORM_COMPONENTS, so a
15 * driver may just reject this shader.
17 uniform vec4 arg[1024];
20 gl_FragColor = arg[900];
24 uniform vec4 arg[900] 0.0 1.0 0.0 0.0
26 probe all rgba 0.0 1.0 0.0 0.0