7 gl_Position = gl_Vertex;
11 /* This shader was reported in bug #27216 to cause an assertion failure
12 * in Mesa's GLSL compiler. If the assignment or function call are removed,
13 * or the assignment moved out of the if, it succeeds.
19 if ((thing = sqrt (5.0)) > 1.0)
20 gl_FragColor = vec4 (0.0, 1.0, 0.0, 1.0);
25 probe rgb 1 1 0.0 1.0 0.0