7 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
9 mat3 m2 = mat3(vec3(3), vec3(3), vec3(3));
10 mat3 m3 = mat3(ivec3(12-15), ivec3((m2[0][2]>3.0) ? 2 : 1), ivec3(10/3));
12 if (m3 == mat3(vec3(-3.0), 1.0,1.0,1.0, vec3(3.0)))
13 gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
15 gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
21 gl_FragColor = gl_Color;
25 clear color 0.0 0.0 0.0 0.0
29 probe rgb 15 15 0.0 1.0 0.0