5 varying vec4 gl_TexCoord[5];
8 /* 0.05, 0.05, 0.10, 0.15, 0.20 */
9 for (int i = 0; i < 5; i++)
10 gl_TexCoord[i] = vec4(float(i) * 0.05);
12 gl_Position = gl_Vertex;
16 varying vec4 gl_TexCoord[5];
19 vec4 result = vec4(0.0);
21 for (int i = 0; i < 4; i++)
22 result += gl_TexCoord[i];
24 /* 0.00 + 0.05 + 0.10 + 0.15 = 0.30 */
25 gl_FragColor = result;
30 probe rgba 1 1 0.3 0.3 0.3 0.3