11 gl_Position = gl_Vertex;
13 mat4 scale = mat4(arg0.x);
14 mat4 rot = mat4(0.0, arg0.y, 0.0, 0.0,
15 arg0.z, 0.0, 0.0, 0.0,
19 color = (rot * scale) * arg1;
31 uniform vec4 arg0 2.0 1.0 -1.0 0.0
32 uniform vec4 arg1 0.5 -0.25 0.25 0.25
34 probe rgba 1 1 0.5 1.0 0.5 0.5