1 # This test reproduces Mesa bug 34370.
11 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
14 for (i=0; i<5 && i<4; i++)
20 color = vec4(0.0, 1.0, 0.0, 1.0);
22 color = vec4(1.0, 0.0, 0.0, 1.0);
24 color = vec4(0.0, 0.0, 1.0, 1.0);
26 color = vec4(vec3(1.0 / float(a)), 1.0);
38 clear color 0.0 0.0 0.0 0.0
42 probe rgb 15 15 0.0 1.0 0.0