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ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
execution
/
nested-function-calls-same-function.shader_test
blob
d90d8ab555942e79b4665bd0eea32aa2ef9a0289
1
[require]
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GLSL >= 1.10
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[fragment shader]
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float Half(const in float x)
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{
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return 0.5 * x;
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}
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void main()
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{
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float a = 0.5;
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float b = Half(Half(a));
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gl_FragColor = vec4(b);
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}
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[test]
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draw rect -1 -1 2 2
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relative probe rgba (0.5, 0.5) (0.125, 0.125, 0.125, 0.125)