ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / glsl-1.10 / execution / swizzle.shader_test
blob96102879783f985720ec09cea8d234f33c5cbc4e
1 [require]
2 GLSL >= 1.10
4 [fragment shader]
5 void main()
7         vec4 a = vec4(0.5,  0.25, 0.0, 1.0);
8         gl_FragColor = a.yxxz;
12 [test]
13 draw rect -1 -1 2 2
14 relative probe rgba (0.5, 0.5) (0.25, 0.5, 0.5, 0.0)