5 uniform sampler3D tex3d;
8 vec3 coord = gl_TexCoord[0].xyz;
11 gl_FragColor = texture3D(tex3d, coord);
18 draw rect tex -1 -1 2 2 0 0 1 1
19 relative probe rgba (0.25, 0.25) (1.0, 1.0, 0.0, 1.0)
20 relative probe rgba (0.75, 0.25) (1.0, 0.0, 1.0, 1.0)
21 relative probe rgba (0.25, 0.75) (1.0, 1.0, 0.0, 1.0)
22 relative probe rgba (0.75, 0.75) (1.0, 0.0, 1.0, 1.0)