1 # Use 4 uniforms and gl_FragCoord (which adds a mesa state parameter) and see
2 # if the uniform storage is updated after reallocating the parameter list.
12 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
18 uniform float zero0, zero1, zero2;
23 gl_FragColor = u + zero0 * gl_FragCoord + zero1 + zero2;
32 clear color 0.0 0.0 0.0 0.0
47 probe rgb 25 25 0.3 0.3 0.3
48 probe rgb 75 25 0.4 0.4 0.4
49 probe rgb 125 25 0.5 0.5 0.5
50 probe rgb 175 25 0.6 0.6 0.6