10 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
12 m1[0] = vec2(1.0, 1.1);
13 m1[1] = vec2(2.0, 2.1);
14 m1[2] = vec2(3.0, 3.1);
15 m1[3] = vec2(4.0, 4.1);
16 m2[0] = vec2(5.0, 5.1);
17 m2[1] = vec2(6.0, 6.1);
18 m2[2] = vec2(7.0, 7.1);
19 m2[3] = vec2(8.0, 8.1);
30 gl_FragColor = ((index >= 4 ? m2[index-4] : m1[index]) == expect)
31 ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
35 clear color 0.5 0.5 0.5 0.5
40 uniform vec2 expect 1 1.1
42 probe rgb 10 10 0.0 1.0 0.0
45 uniform vec2 expect 2 2.1
47 probe rgb 35 10 0.0 1.0 0.0
50 uniform vec2 expect 3 3.1
52 probe rgb 60 10 0.0 1.0 0.0
55 uniform vec2 expect 4 4.1
57 probe rgb 85 10 0.0 1.0 0.0
60 uniform vec2 expect 5 5.1
62 probe rgb 110 10 0.0 1.0 0.0
65 uniform vec2 expect 6 6.1
67 probe rgb 135 10 0.0 1.0 0.0
70 uniform vec2 expect 7 7.1
72 probe rgb 160 10 0.0 1.0 0.0
75 uniform vec2 expect 8 8.1
77 probe rgb 185 10 0.0 1.0 0.0