1 # This tests unrolling of a loop with two exit point where the trip count
2 # of one of the exits is known and the other unknown (loop_count uniform).
4 # Here we test all possible outcomes for the loop and also add some
5 # unreachable code to make sure it is not accessible after unrolling.
10 uniform int loop_count;
14 gl_Position = gl_Vertex;
16 vec4 colour = vec4(1.0, 1.0, 1.0, 1.0);
17 vec4 colour2 = vec4(0.0, 0.0, 0.0, 1.0);
18 for (int i = 0; i < loop_count; i++) {
21 colour = vec4(1.0, 0.0, 0.0, 1.0);
28 colour = vec4(0.0, 1.0, 0.0, 1.0);
30 /* This should be unreachable */
32 colour2 = vec4(0.0, 1.0, 0.0, 1.0);
36 gl_FrontColor = colour + colour2;
42 gl_FragColor = gl_Color;
46 clear color 0.5 0.5 0.5 0.5
48 uniform int loop_count 4
50 probe all rgba 1.0 0.0 0.0 1.0
52 uniform int loop_count 3
54 probe all rgba 1.0 0.0 0.0 1.0
56 uniform int loop_count 2
58 probe all rgba 0.0 1.0 0.0 1.0
60 uniform int loop_count 1
62 probe all rgba 0.0 1.0 0.0 1.0
64 uniform int loop_count 0
66 probe all rgba 1.0 1.0 1.0 1.0