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ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
execution
/
vs-swizzle-swizzle-lhs-3.shader_test
blob
3213c259dd86277507786033216bbd697ec2e771
1
[require]
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GLSL >= 1.10
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[vertex shader]
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void main()
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{
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vec4 color = vec4(0.1, 0.2, 0.3, 0.4);
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color.wxz.yx.y = 1.0;
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gl_FrontColor = color;
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gl_Position = gl_Vertex;
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}
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[fragment shader]
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void main()
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{
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gl_FragColor = gl_Color;
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}
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[test]
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draw rect -1 -1 2 2
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probe rgba 1 1 0.1 0.2 0.3 1.0