1 # This test verifies that varyings are assigned correctly when a fragment
2 # shader doesn't read from all elements of a varying array.
4 # This used to fail due to a bug in st/mesa that was visible in Overlord.
21 gl_Position = gl_Vertex;
30 gl_FragColor = vec4(a[0].x, a[2].x, b, 1.0);
34 uniform vec4 data 0.2 0.4 0.6 0.8
37 probe all rgba 0.2 0.6 0.8 1.0