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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
linker
/
global-single-initializer-2-shaders.shader_test
blob
b8adcc64c56adb95e0db8e610c55ebeea5eb297b
1
[require]
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GLSL >= 1.10
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[vertex shader]
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float global_variable;
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void main()
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{
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gl_Position = gl_Vertex;
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}
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[vertex shader]
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float global_variable = 1.0;
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/* This works around a bug in Apple's GLSL compiler. Their compiler won't allow
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* a shader doesn't have any executable code.
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*/
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void apple_work_around1() {}
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[test]
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link success