5 varying vec4 gl_TexCoord[3];
8 gl_TexCoord[0] = vec4(0.0, 1.0, 0.0, 1.0);
9 gl_TexCoord[1] = vec4(1.0, 0.0, 0.0, 1.0);
10 gl_TexCoord[2] = vec4(0.0, 0.0, 1.0, 1.0);
11 gl_Position = ftransform();
15 varying vec4 gl_TexCoord[3];
18 gl_FragColor = gl_TexCoord[0] + gl_TexCoord[2];
23 probe all rgba 0.0 1.0 1.0 1.0