5 varying vec4 gl_TexCoord[2];
9 gl_TexCoord[0] = vec4(0.0, 1.0, 0.0, 1.0);
10 gl_TexCoord[1] = vec4(1.0, 0.0, 0.0, 1.0);
11 color = vec4(0.0, 0.0, 1.0, 1.0);
12 gl_Position = ftransform();
16 varying vec4 gl_TexCoord[3];
20 gl_FragColor = gl_TexCoord[0] + color;
25 probe all rgba 0.0 1.0 1.0 1.0