8 gl_FrontColor = vec4(0.0, 0.5, 0.0, 1.0);
9 gl_BackColor = vec4(0.0, 0.0, 0.5, 1.0);
10 color = vec4(0.0, 0.0, 1.0, 1.0);
11 gl_Position = ftransform();
15 varying vec4 gl_TexCoord[1];
19 gl_FragColor = gl_Color + color;
24 probe all rgba 0.0 0.5 1.0 1.0