glsl: test loop unroll with uint overflow
[piglit.git] / tests / spec / glsl-1.10 / linker / varying-read-but-not-written.shader_test
blobacf0a2046289e94a30b25a4a599e12e6305fb8c4
1 [require]
2 GLSL >= 1.10
4 [vertex shader]
5 varying vec4 foo;
6 void main()
8         gl_Position = ftransform();
12 [fragment shader]
13 varying vec4 foo;
14 void main()
16         gl_FragColor = foo;
20 [test]
21 link error