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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
linker
/
varying-read-but-not-written.shader_test
blob
acf0a2046289e94a30b25a4a599e12e6305fb8c4
1
[require]
2
GLSL >= 1.10
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[vertex shader]
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varying vec4 foo;
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void main()
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{
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gl_Position = ftransform();
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}
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[fragment shader]
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varying vec4 foo;
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void main()
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{
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gl_FragColor = foo;
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}
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[test]
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link error