6 * From page 33 (page 39 of the PDF) of the GLSL 1.20 spec:
8 * "There must be exactly the same number of arguments as the size of the
9 * array being constructed."
13 vec4 a[] = vec4[2](vec4(0.0), vec4(1.0), vec4(2.0));
15 void main() { gl_Position = a[0]; }