6 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
8 * "It is legal to declare an array without a size and then later
9 * re-declare the same name as an array of the same type and specify a
14 float a_function(vec4[6]);
20 an_array[0] = vec4(0);
21 an_array[1] = vec4(1);
22 an_array[2] = vec4(2);
23 an_array[3] = vec4(3);
24 an_array[4] = vec4(4);
25 an_array[5] = vec4(5);
29 gl_Position = vec4(a_function(an_array));