6 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
8 * "It is legal to declare an array without a size and then later
9 * re-declare the same name as an array of the same type and specify a
14 float a_function(float[3]);
24 float [] an_array = float[](2.0, 1.0, 0.0);
26 gl_Position = vec4(a_function(an_array));