1 # Test gl_ClipDistance as dead code.
11 gl_ClipDistance[0] = 0.0;
12 gl_ClipDistance[1] = 0.0;
13 gl_ClipDistance[2] = 0.0;
14 gl_ClipDistance[3] = 0.0;
15 gl_ClipDistance[4] = 0.0;
16 gl_ClipDistance[5] = 0.0;
17 gl_ClipDistance[6] = 0.0;
18 gl_ClipDistance[7] = 0.0;
23 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
30 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
34 clear color 0.0 0.0 0.0 0.0
45 draw rect 0.0 0.0 1.0 1.0
47 probe all rgba 0.0 1.0 0.0 1.0