1 # This test used to create bad LLVM IR in radeonsi.
3 # Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97887
8 [vertex shader passthrough]
35 gl_FragColor = vec4(0.0, (x % 4) * 0.25, 0.0, 1.0);
39 clear color 1.0 0.0 0.0 1.0
44 probe all rgba 0.0 0.75 0.0 1.0