4 * require_extensions: GL_ARB_texture_rectangle
7 * Verify that GL_ARB_texture_rectangle can be used in geometry shaders
10 #extension GL_ARB_texture_rectangle: require
12 uniform sampler2DRect s;
13 uniform sampler2DRectShadow s_shadow;
17 vec4 foo = texture2DRect(s, vec2(0.0));
18 foo += texture2DRectProj(s, vec3(0.0));
19 foo += texture2DRectProj(s, vec4(0.0));
20 foo += shadow2DRect(s_shadow, vec3(0.0));
21 foo += shadow2DRectProj(s_shadow, vec4(0.0));