7 * This test checks that an error occurs when the size of the
8 * gl_ClipDistance input is implicit, and we try to access a
10 * (gl_in[0].gl_ClipDistance[gl_MaxClipDistances]) using an integral
11 * constant expression.
16 layout(triangle_strip, max_vertices = 3) out;
20 gl_Position = vec4(gl_in[0].gl_ClipDistance[gl_MaxClipDistances]);