7 // Tests that arrays can be inputs to the vertex shader
9 * Section 4.3.4 (Inputs) of the GLSLLangSpec.1.50.09 4.3.4 Inputs says:
11 * Vertex shader inputs can only be float, floating-point
12 * vectors, matrices, signed and unsigned integers and integer vectors.
13 * Vertex shader inputs can also form arrays of these types, but not
27 gl_Position = vec4(a[0] + a[1] +