7 // Test that an interface block may contain members which are unsized
8 // arrays. Both GLSL 1.10 and GLSL 1.20 style array declarations are
11 // We cannot check linking because with geometry shaders, piglit adds
12 // a dummy vertex shader and in this case, for linking to work, we need
13 // that dummy vertex shader to include a matching output block, which
18 layout(triangle_strip, max_vertices = 3) out;