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HEAD
perf/pixel-rate: new pixel throughput microbenchmark
[piglit.git]
/
tests
/
spec
/
glsl-1.50
/
compiler
/
layout-vs-no-input.vert
blob
179396a1f9f179e84f03bfc4b4c3a9a875049a7d
1
// [config]
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// expect_result: fail
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// glsl_version: 1.50
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// check_link: true
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// [end config]
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//
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// Section 4.3.8.1(Input Layout Qualifiers) of the GLSL 1.50 spec says:
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// "Vertex shaders do not have any input layout qualifiers."
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#version 150
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layout(points) in vec4 b;
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void main()
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{
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gl_Position = b;
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}