1 # Test the direct copy of an entire named block
15 out vec4 vertex_to_gs;
17 in vec4 piglit_vertex;
21 outData.a = vec3(0.0, 0.75, 1.0);
24 vertex_to_gs = piglit_vertex;
31 layout(triangle_strip, max_vertices = 3) out;
33 in vec4 vertex_to_gs[3];
49 for (int i = 0; i < 3; i++) {
50 gl_Position = vertex_to_gs[i];
69 color = vec4(inData.b, inData.a);
73 clear color 0.1 0.1 0.1 0.1
77 probe all rgb 0.5 0 0.75