12 vertex_to_gs = vertex;
19 layout(triangle_strip, max_vertices = 3) out;
26 in vec4 vertex_to_gs[3];
31 for (int i = 0; i < 3; i++) {
32 gl_Position = vertex_to_gs[i];
33 vec4 temp[4] = colors;
34 temp[0] = vec4(1.0, 0.0, 0.0, 0.0);
59 uniform vec4 colors[0] 0.0 0.0 0.0 0.0
60 uniform vec4 colors[1] 0.0 1.0 0.0 0.0
61 uniform vec4 colors[2] 0.0 1.0 1.0 0.0
62 uniform vec4 colors[3] 1.0 0.0 1.0 0.0
63 draw arrays GL_TRIANGLE_FAN 0 4
64 probe all rgba 0.0 1.0 0.0 0.0