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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
glsl-es-3.00
/
compiler
/
no-unsized-arrays-02.vert
blob
b08683b370ce4305b36749881d06f319c73f7cf9
1
#version 300 es
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/* [config]
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* expect_result: fail
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* glsl_version: 3.00
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* [end config]
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*
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* Page 35 of the OpenGL ES Shading Language 3.00 spec says:
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*
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* "An array declaration which leaves the size unspecified is an
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* error."
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*/
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void main()
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{
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float a[];
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gl_Position = vec4(0.);
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}