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glsl: test loop unroll with uint overflow
[piglit.git]
/
tests
/
spec
/
glsl-es-3.00
/
compiler
/
undefined-macro.vert
blob
cf570a273caac0dc9ddf276cb69b51229a29ae46
1
#version 300 es
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/* [config]
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* expect_result: fail
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* glsl_version: 3.00
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* [end config]
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*
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* Page 11 (page 17 of the PDF) of the OpenGL ES Shading Language 3.00 spec
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* says:
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*
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* "Undefined identifiers not consumed by the defined operator do not
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* default to '0'. Use of such identifiers causes an error."
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*/
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#if FOO
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#endif
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void main()
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{
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gl_Position = vec4(0.);
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}