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HEAD
ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git]
/
tests
/
spec
/
glsl-es-3.00
/
compiler
/
version-18446744073709551615.frag
blob
f20332bef96ec92ba84199abee7821f116d0d0cf
1
// [config]
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// expect_result: fail
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// glsl_version: 3.00
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// [end config]
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// As a 64-bit integer, this is -1
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#version 18446744073709551615 es
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void main() { gl_FragColor = vec4(0); }