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ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git]
/
tests
/
spec
/
mesa_shader_integer_functions
/
compiler
/
interpolation
/
fs-interpolateAtCentroid-no-uniform.frag
blob
b3dc7249c70468f06731d1442f9f415503e73254
1
// [config]
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// expect_result: fail
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// glsl_version: 1.30
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// require_extensions: GL_MESA_shader_integer_functions
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// [end config]
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#version 130
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#extension GL_MESA_shader_integer_functions: require
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uniform vec4 v4;
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void main()
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{
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vec4 res = vec4(0);
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// <interpolant> must be a shader input.
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res += interpolateAtCentroid(v4);
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gl_FragColor = res;
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}