ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / mesa_shader_integer_functions / compiler / precise-qualifier / precise-03.vert
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1 // [config]
2 // expect_result: fail
3 // glsl_version: 1.30
4 // require_extensions: GL_MESA_shader_integer_functions
5 // [end config]
7 // test that `precise` is allowed on local variables.
9 #version 130
10 #extension GL_MESA_shader_integer_functions: require
12 void foo() {
13         precise float x;