3 GL_MESA_shader_integer_functions
5 [vertex shader passthrough]
8 #extension GL_MESA_shader_integer_functions : enable
13 uniform uvec4 expected_msb;
17 frag_color = vec4(0.0, 1.0, 0.0, 1.0);
20 umulExtended(x, y, msb, lsb);
22 if (msb != expected_msb)
27 uniform uvec4 x 1 1 1 1
28 uniform uvec4 y 1 2 3 4
29 uniform uvec4 expected_msb 0 0 0 0
31 probe all rgba 0.0 1.0 0.0 1.0
33 uniform uvec4 x 0x10000000 0x10000000 0xFFFFFFFF 0xFFFFFFFF
34 uniform uvec4 y 0x10 0x11 0x2 0xFFFFFFFF
35 uniform uvec4 expected_msb 0x1 0x1 0x1 0xFFFFFFFE
37 probe all rgba 0.0 1.0 0.0 1.0