3 GL_MESA_shader_integer_functions
6 #extension GL_MESA_shader_integer_functions : enable
13 uniform uvec4 expected_msb;
17 gl_Position = piglit_vertex;
19 color = vec4(0.0, 1.0, 0.0, 1.0);
24 umulExtended(xx, yy, msb, lsb);
26 if (msb != expected_msb)
41 uniform uvec4 x 1 1 1 1
42 uniform uvec4 y 1 2 3 4
43 uniform uvec4 expected_msb 0 0 0 0
45 probe all rgba 0.0 1.0 0.0 1.0
47 uniform uvec4 x 0x10000000 0x10000000 0xFFFFFFFF 0xFFFFFFFF
48 uniform uvec4 y 0x10 0x11 0x2 0xFFFFFFFF
49 uniform uvec4 expected_msb 0x1 0x1 0x1 0xFFFFFFFE
51 probe all rgba 0.0 1.0 0.0 1.0