1 # Tests multiple large uint local arrays.
2 # Vulkan equivalent to tests/spec/glsl-1.30/execution/fs-multiple-large-local-array.shader_test
6 [vertex shader passthrough]
11 layout (binding = 5) uniform block {
15 layout (location = 0) out vec4 out_color;
25 out_color.rba = vec3(0.0, 0.0, 1.0);
26 out_color.g = float(A[20] == 37u && B[20] == 39u);
30 clear color 1.0 0.0 0.0 1.0
33 ubo 5 subdata uint 0 19
35 probe all rgba 0.0 0.0 0.0 1.0
38 ubo 5 subdata uint 0 20
40 probe all rgba 0.0 1.0 0.0 1.0