glsl-arrays: initialize uniforms in shader to avoid errors from elimination
[piglit.git] / .travis.yml
blob69b9ecfb5afff72dea117777164d965ce433a9cb
1 language: python
3 os: linux
5 # Use Ubuntu Xenial (16.04 LTS) environment.
6 dist: xenial
8 cache:
9   - ccache
10   - pip
11 services:
12   - docker
14 matrix:
15   include:
16     - python: 3.6
17       env: TOX_ENV="py36-{generator,noaccel,accel-nix,streams}"
18     - python: 3.7
19       env: TOX_ENV="py37-{generator,noaccel,accel-nix,streams}"
20     - python: 3.8
21       env: TOX_ENV="py38-{generator,noaccel,accel-nix,streams}"
23 install:
24   - pip install tox
26 script:
27   - tox -e $TOX_ENV