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HEAD
glsl-arrays: initialize uniforms in shader to avoid errors from elimination
[piglit.git]
/
.travis.yml
blob
69b9ecfb5afff72dea117777164d965ce433a9cb
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language: python
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os: linux
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# Use Ubuntu Xenial (16.04 LTS) environment.
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dist: xenial
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cache:
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- ccache
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- pip
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services:
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- docker
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matrix:
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include:
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- python: 3.6
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env: TOX_ENV="py36-{generator,noaccel,accel-nix,streams}"
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- python: 3.7
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env: TOX_ENV="py37-{generator,noaccel,accel-nix,streams}"
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- python: 3.8
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env: TOX_ENV="py38-{generator,noaccel,accel-nix,streams}"
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install:
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- pip install tox
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script:
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- tox -e $TOX_ENV