framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / shaders / glsl-explicit-location-01.vert
blob9952105caf2b30864a68bb3d39e3f10c2de80f90
1 #extension GL_ARB_explicit_attrib_location: require
3 #ifdef GL_ARB_explicit_attrib_location
4 layout(location = 0) in vec4 vertex;
6 void main()
8         gl_Position = vertex;
10 #endif