framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / shaders / glsl-explicit-location-02.c
blob08522cabe61f123c69d815b22a9b9508280a5bc8
1 /*
2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file glsl-explicit-attrib-location-02.c
26 * Test GL_ARB_explicit_attrib_location with glBindAttribLocation
28 * Load a shader that uses the location layout qualifier on an attribute.
29 * Set the attribute to a different location by calling \c glBindAttribLocation.
30 * Verify that the attribute is assigned to the location specified in the
31 * shader.
33 * \author Ian Romanick
36 #include "piglit-util-gl.h"
38 PIGLIT_GL_TEST_CONFIG_BEGIN
40 config.supports_gl_compat_version = 10;
42 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
44 PIGLIT_GL_TEST_CONFIG_END
46 enum piglit_result
47 piglit_display(void)
49 return PIGLIT_FAIL;
52 void piglit_init(int argc, char **argv)
54 GLint vert;
55 GLint prog;
56 GLint loc;
57 GLboolean ok;
59 piglit_require_gl_version(20);
61 piglit_require_extension("GL_ARB_explicit_attrib_location");
63 vert = piglit_compile_shader(GL_VERTEX_SHADER,
64 "shaders/glsl-explicit-location-01.vert");
65 prog = glCreateProgram();
66 glAttachShader(prog, vert);
67 glLinkProgram(prog);
69 ok = piglit_link_check_status(prog);
70 if (!ok)
71 piglit_report_result(PIGLIT_FAIL);
73 glBindAttribLocation(prog, 3, "vertex");
74 ok = piglit_link_check_status(prog);
75 if (!ok)
76 piglit_report_result(PIGLIT_FAIL);
78 loc = glGetAttribLocation(prog, "vertex");
79 if (loc != 0) {
80 fprintf(stderr,
81 "Expected location of 'vertex' to be 0, got "
82 "%d instead.\n", loc);
83 piglit_report_result(PIGLIT_FAIL);
86 piglit_report_result(PIGLIT_PASS);