framework/replay: disable AA accounting when comparing with no tolerance
[piglit.git] / tests / shaders / glsl-fs-fogscale.c
blobff682dc48150055facd9c784586b32f87df91e80
1 /*
2 * Copyright © 2013 Henri Verbeet <hverbeet@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /** @file glsl-fs-fogscale.c
26 * Tests that gl_Fog.scale is equivalent to
27 * "1.0 / (gl_Fog.end - gl_Fog.start)" when fog start and end are equal. The
28 * expectation is that 1.0 / 0.0 will produce a value similar to +INF. This
29 * takes into account that some GPUs may not have a representation for INF.
32 #include "piglit-util-gl.h"
34 PIGLIT_GL_TEST_CONFIG_BEGIN
36 config.supports_gl_compat_version = 20;
38 config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
40 PIGLIT_GL_TEST_CONFIG_END
42 const char * tests[4] = { "vs and fs", "gs-out and fs", "vs, gs and fs", NULL };
44 static const char vs_source[] =
45 "void main()\n"
46 "{\n"
47 " gl_Position = gl_Vertex;\n"
48 " gl_FogFragCoord = gl_Position.x;\n"
49 "}\n";
51 static const char *dummy_vs_source =
52 "void main()\n"
53 "{\n"
54 " gl_Position = gl_Vertex;\n"
55 "}\n";
57 static const char fs_source[] =
58 "void main()\n"
59 "{\n"
60 " gl_FragColor = vec4(gl_FogFragCoord * gl_Fog.scale * vec2(1.0, -1.0), 0.0, 1.0);\n"
61 "}\n";
63 static bool
64 test_prog(unsigned prog, const char *test_name)
66 static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
67 static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f};
68 bool pass = true;
70 glUseProgram(prog);
72 glClearColor(0.0, 0.0, 1.0, 0.0);
73 glClear(GL_COLOR_BUFFER_BIT);
75 piglit_draw_rect(-1, -1, 2, 2);
76 pass = piglit_probe_rect_rgba(0, 0,
77 piglit_width / 2, piglit_height,
78 green) && pass;
79 pass = piglit_probe_rect_rgba(piglit_width / 2, 0,
80 piglit_width / 2, piglit_height,
81 red) && pass;
83 piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s",
84 test_name);
86 return pass;
89 static void
90 create_gs_source(char **gs_source, char *fogFragCoordValue)
92 (void)!asprintf(gs_source,
93 "#version 150 compatibility\n"
94 "layout(triangles) in;\n"
95 "layout(triangle_strip, max_vertices = 3) out;\n"
96 "\n"
97 "void main()\n"
98 "{\n"
99 " for (int i = 0; i < 3; i++) {\n"
100 " gl_Position = gl_in[i].gl_Position;\n"
101 " gl_FogFragCoord = %s;\n"
102 " EmitVertex();\n"
103 " }\n"
104 "}\n",
105 fogFragCoordValue);
108 enum piglit_result
109 piglit_display(void)
111 bool pass = true;
112 char *gs_source;
113 char *gs_source2;
115 /* Test simple vs and fs program */
116 GLuint prog = piglit_build_simple_program(vs_source, fs_source);
117 test_prog(prog, tests[0]);
119 /* Test passing gl_FogFragCoord via the Geometry Shader */
120 if (piglit_get_gl_version() >= 32) {
121 /* Test gl_FogFragCoord gs output only */
122 create_gs_source(&gs_source, "gl_Position.x");
123 prog = piglit_build_simple_program_multiple_shaders(
124 GL_VERTEX_SHADER, dummy_vs_source,
125 GL_GEOMETRY_SHADER, gs_source,
126 GL_FRAGMENT_SHADER, fs_source,
128 pass = pass && test_prog(prog, tests[1]);
130 /* Test gl_FogFragCoord both as a gs output and input */
131 create_gs_source(&gs_source2, "gl_in[i].gl_FogFragCoord");
132 prog = piglit_build_simple_program_multiple_shaders(
133 GL_VERTEX_SHADER, vs_source,
134 GL_GEOMETRY_SHADER, gs_source2,
135 GL_FRAGMENT_SHADER, fs_source,
137 pass = pass && test_prog(prog, tests[2]);
139 } else {
140 piglit_report_subtest_result(PIGLIT_SKIP, "%s", tests[1]);
141 piglit_report_subtest_result(PIGLIT_SKIP, "%s", tests[2]);
144 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
147 void
148 piglit_init(int argc, char **argv)
150 piglit_register_subtests(tests);
152 glFogf(GL_FOG_START, 0.0f);
153 glFogf(GL_FOG_END, 0.0f);